AnimatedSpriteSymbol
pixi-reels / index / AnimatedSpriteSymbol
Class: AnimatedSpriteSymbol
Defined in: symbols/AnimatedSpriteSymbol.ts:17
Symbol implementation using PixiJS AnimatedSprite. Swaps frame arrays on activate. Win animation plays the full sequence.
Extends
Constructors
Constructor
new AnimatedSpriteSymbol(options: AnimatedSpriteSymbolOptions): AnimatedSpriteSymbol;
Defined in: symbols/AnimatedSpriteSymbol.ts:23
Parameters
| Parameter | Type |
|---|---|
options | AnimatedSpriteSymbolOptions |
Returns
AnimatedSpriteSymbol
Overrides
Properties
| Property | Modifier | Type | Description | Inherited from | Defined in |
|---|---|---|---|---|---|
view | readonly | Container | The PixiJS container that holds this symbol’s visual. | ReelSymbol.view | symbols/ReelSymbol.ts:37 |
Accessors
isDestroyed
Get Signature
get isDestroyed(): boolean;
Defined in: symbols/ReelSymbol.ts:50
Returns
boolean
Inherited from
symbolId
Get Signature
get symbolId(): string;
Defined in: symbols/ReelSymbol.ts:46
Returns
string
Inherited from
Methods
activate()
activate(symbolId: string): void;
Defined in: symbols/ReelSymbol.ts:59
Activate the symbol with a new identity. Called when the symbol enters the visible reel or is recycled from the pool. Resets container transform / filter state for parity with deactivate().
Parameters
| Parameter | Type |
|---|---|
symbolId | string |
Returns
void
Inherited from
deactivate()
deactivate(): void;
Defined in: symbols/ReelSymbol.ts:75
Deactivate the symbol before returning it to the pool. Stops animations, hides the view, and resets container transform / filter state so subclass decorations don’t leak across recycles.
Returns
void
Inherited from
destroy()
destroy(): void;
Defined in: symbols/ReelSymbol.ts:92
Returns
void
Inherited from
onActivate()
protected onActivate(symbolId: string): void;
Defined in: symbols/AnimatedSpriteSymbol.ts:38
Subclass hook: set up visuals for the given symbolId.
Parameters
| Parameter | Type |
|---|---|
symbolId | string |
Returns
void
Overrides
onDeactivate()
protected onDeactivate(): void;
Defined in: symbols/AnimatedSpriteSymbol.ts:46
Subclass hook: clean up visuals.
Returns
void
Overrides
onDestroy()
protected onDestroy(): void;
Defined in: symbols/ReelSymbol.ts:108
Subclass hook: additional cleanup on destroy.
Returns
void
Inherited from
onReelAnticipationStart()
onReelAnticipationStart(): void;
Defined in: symbols/ReelSymbol.ts:254
Lifecycle hook: the owning reel entered its anticipation (tease) phase. it is still spinning, but slowed enough that the strip is readable. Spin presentations that obscure symbols (blur textures, smear animations) should relax so the player can follow the tease. Also fired on symbols installed while the reel is anticipating. Implementations MUST be idempotent. Default: no-op.
Returns
void
Inherited from
ReelSymbol.onReelAnticipationStart
onReelLanded()
onReelLanded(): void;
Defined in: symbols/ReelSymbol.ts:261
Lifecycle hook: the owning reel has landed on its final symbols. Default: no-op. Override (e.g. SpineReelSymbol.autoPlayLanding) to fire a landing animation concurrently with the bounce.
Returns
void
Inherited from
onReelSpinEnd()
onReelSpinEnd(): void;
Defined in: symbols/ReelSymbol.ts:244
Lifecycle hook: the owning reel is about to stop (just before bounce). Default: no-op.
Returns
void
Inherited from
onReelSpinStart()
onReelSpinStart(_joinedMidSpin?: boolean): void;
Defined in: symbols/ReelSymbol.ts:238
Lifecycle hook: the owning reel is spinning. Default: no-op. Override (e.g. SpineReelSymbol.autoPlayBlur, StaticSpinSymbol) to swap to a spin presentation automatically.
Fired on every strip symbol (visible AND buffer rows) when the reel
enters the spin phase, and again with joinedMidSpin: true on each
symbol freshly installed while the reel is already spinning (pool
recycling wipes symbol state, so a wrapped-in symbol can’t know the
reel is moving without this). Implementations MUST be idempotent.
the same instance can be notified more than once per spin.
Parameters
| Parameter | Type |
|---|---|
_joinedMidSpin? | boolean |
Returns
void
Inherited from
playDestroy()
playDestroy(opts?: {
delay?: number;
signal?: AbortSignal;
}): Promise<void>;
Defined in: symbols/ReelSymbol.ts:153
Play the cascade-destruction animation for this symbol. Called by
consumers (typically via reelSet.destroySymbols(...)) to disintegrate
a winning cell before the next cascade refill drops fresh symbols in.
Default implementation: brief scale-up “charge” then implode (scale 0
- spin + fade), squishing around the symbol’s bounding-box CENTER
regardless of the view’s anchor. Total ~320 ms. The view is left at
alpha: 0(destroyed); position / pivot are restored so pool reuse via_replaceSymbol’s same-id fast path doesn’t inherit a stale pivot offset.
Override in subclasses for art-appropriate destruction. e.g. a
Spine symbol can play its disintegration track here, or a sprite
symbol can swap to a shatter atlas. The promise must resolve when
the symbol is no longer visible.
Default animation: a snappy “poof”. tiny anticipation pop (~60 ms)
then a fast implode to scale: 0 + alpha: 0 (~140 ms), centered on
the symbol’s bounds. ~200 ms total. No rotation. designed to read
cleanly under win-cluster pacing without competing with the win
presenter.
opts.delay. seconds to wait before the animation starts. Use to
stagger a cluster of winners (e.g. i * 0.015).
opts.signal. abort signal. If aborted (now or mid-animation), the
tween is killed and the view is snapped to its destroyed pose
(alpha: 0, transform restored). The promise resolves normally. abort
means “skip to the end,” not “fail”. Subclasses that override this
method MUST honor the signal or document why they can’t (e.g. a Spine
disintegration track is uninterruptible).
Parameters
| Parameter | Type |
|---|---|
opts? | { delay?: number; signal?: AbortSignal; } |
opts.delay? | number |
opts.signal? | AbortSignal |
Returns
Promise<void>
Inherited from
playWin()
playWin(): Promise<void>;
Defined in: symbols/AnimatedSpriteSymbol.ts:51
Play the win/highlight animation for this symbol. Resolves when complete.
Returns
Promise<void>
Overrides
reset()
reset(): void;
Defined in: symbols/ReelSymbol.ts:88
Pool reset. aliases deactivate.
Returns
void
Inherited from
resize()
resize(width: number, height: number): void;
Defined in: symbols/AnimatedSpriteSymbol.ts:78
Resize the symbol’s visual to fit the given dimensions.
Parameters
| Parameter | Type |
|---|---|
width | number |
height | number |
Returns
void
Overrides
stopAnimation()
stopAnimation(): void;
Defined in: symbols/AnimatedSpriteSymbol.ts:69
Immediately stop any running animation and return to idle.
Returns
void