defaultSkin? | string | Default skin name. Default: ‘default’. | symbols/SpineSymbol.ts:37 |
idleAnimation? | string | Default animation name to play in idle. Default: ‘idle’. | symbols/SpineSymbol.ts:33 |
skeletonDataMap | Record<string, any> | Map of symbolId → SkeletonData. | symbols/SpineSymbol.ts:31 |
strict? | boolean | Fail loud on unmapped animations. When true, activating or winning with a configured animation name that the skeleton doesn’t define throws instead of silently showing nothing (catches typos like ide vs idle). Default false to preserve the lenient behavior. See ADR 011. | symbols/SpineSymbol.ts:44 |
winAnimation? | string | Animation name to play on win. Default: ‘win’. | symbols/SpineSymbol.ts:35 |