PR pixi-reels

SpineSymbolOptions

pixi-reels


pixi-reels / index / SpineSymbolOptions

Interface: SpineSymbolOptions

Defined in: symbols/SpineSymbol.ts:29

Properties

PropertyTypeDescriptionDefined in
defaultSkin?stringDefault skin name. Default: ‘default’.symbols/SpineSymbol.ts:37
idleAnimation?stringDefault animation name to play in idle. Default: ‘idle’.symbols/SpineSymbol.ts:33
skeletonDataMapRecord<string, any>Map of symbolId → SkeletonData.symbols/SpineSymbol.ts:31
strict?booleanFail loud on unmapped animations. When true, activating or winning with a configured animation name that the skeleton doesn’t define throws instead of silently showing nothing (catches typos like ide vs idle). Default false to preserve the lenient behavior. See ADR 011.symbols/SpineSymbol.ts:44
winAnimation?stringAnimation name to play on win. Default: ‘win’.symbols/SpineSymbol.ts:35