SymbolPool
pixi-reels / index / SymbolPool
Interface: SymbolPool
Defined in: frame/SymbolPool.ts:10
What the engine is allowed to draw when it needs a random symbol.
Every cell the game does not name explicitly (the strip streaming past
during a spin, and the buffer cells parked either side of the visible
window) is filled from a weighted draw. A pool narrows that draw: it
layers weight overrides on top of the registered builder.weights(...)
table and hard-excludes ids that must never show up.