SymbolPoolScope
pixi-reels / index / SymbolPoolScope
Interface: SymbolPoolScope
Defined in: frame/SymbolPool.ts:48
Which draws a pool applies to.
Layers resolve base -> global spinning -> per-reel spinning -> global
buffer -> per-reel buffer -> global side -> per-reel side, where “side” is
whichever of bufferStart / bufferEnd the slot belongs to. Weights
override per symbol id, exclusions accumulate.
So each layer is always ON TOP of the wider ones: what the strip may not
show while it scrolls, no buffer cell may show either, and what a
'buffer' pool bans is banned on both sides regardless of what the
side pools say.
Properties#
| Property | Type | Description | Defined in |
|---|---|---|---|
reel? | number | Restrict to one reel index. Omit to apply to every reel. | frame/SymbolPool.ts:50 |
slots? | SymbolPoolSlots | Which slots this pool governs. Defaults to 'spinning'. | frame/SymbolPool.ts:52 |