Override playDestroy(opts) on your ReelSymbol. The default is a ~200 ms scale-and-fade implode: a ~60 ms anticipation pop, then a ~140 ms collapse to scale: 0 / alpha: 0, with no rotation. For Spine, play a disintegration or shatter track. Honour opts.signal so a slam can abort it mid-tween.
AnsweredSymbol animations
A symbol gets destroyed by an object — how do I play its destroy animation?
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