Seed the opening grid with .initialFrame(grid) on the builder, passing one ColumnTarget per reel — e.g. { visible: ['A', 'B', 'C'] }.
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Getting started
How do I put specific symbols on the board at startup?
More in Getting started
- How do I create a reel set and show it on screen?
- How do I set how many reels (columns) the game has?
- How do I set how many rows are visible?
- How do I set the pixel size of a single symbol cell?
- How do I add a gap between reels and between rows?
- How do I register the list of symbol ids my game uses?
- How do I show a static board with no spinning at all?
- How do I attach the reel set to my existing PixiJS app?