Pass reelSet.spin({ holdReels: [0, 4] }). Held reels skip START / SPIN / STOP entirely, do not move, and count as already-landed for the all-landed resolver.
See it work
Pass reelSet.spin({ holdReels: [0, 4] }). Held reels skip START / SPIN / STOP entirely, do not move, and count as already-landed for the all-landed resolver.