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Classic expanding wild. wild on land, whole column covered. held for three spins before the expansion releases. Neon Staxx (NetEnt) and Wild Toro (ELK Studios) use variations on this pattern.
The whole mechanic
const STICKY_TURNS = 3;
reelSet.events.on('spin:allLanded', ({ symbols }) => {
for (let c = 0; c < symbols.length; c++) {
if (!symbols[c].includes('wild')) continue;
for (let r = 0; r < symbols[c].length; r++) {
if (!reelSet.getPin(c, r)) {
reelSet.pin(c, r, 'wild', { turns: STICKY_TURNS });
}
}
}
});
Turn lifecycle
Numeric turns values are decremented at every spin:allLanded. When turns reaches zero, the pin fires pin:expired (reason: 'turns') and is removed from the map. Each pin in the expanded column expires independently. all at the same spin since they’re pinned together.
During each spin in the sticky window:
- The engine creates an overlay
ReelSymbolfor every pin, parented to the viewport’s unmasked container - The reel scrolls normally underneath; the overlay keeps the wild visible at its cell
- On landing, overlays are destroyed. the actual cell now shows the wild (via the
setResultoverlay)
That’s the visual mechanism behind “the wild stays put while the reel spins around it.”
Variations
- Single-spin eval. change
turns: STICKY_TURNStoturns: 'eval'. The expansion applies only for the current spin’s evaluation and clears at nextspin:start. Useful for games where the expansion is purely a win-calc boost, not a visible multi-spin state. - Growing expansion. instead of filling the whole column, expand one cell per spin outward from the wild’s landing row. Pin incrementally in successive
spin:allLandedhandlers.
Not to be confused with book-style expanding
In a book-style feature, one symbol class is chosen at feature entry and expands whenever it appears. Expanding wild is per-cell: the wild at (3,1) expands its own column.
Related
- Book-style expanding symbol. class-based expansion
- Sticky wild (CellPin). persistent single cell instead of column fill
- Guide: Per-reel geometry, MultiWays & big symbols. the layout-level mechanics family this recipe sits in
- Sticky wild on MultiWays. same pin pattern across per-spin reshapes (
originRowmigration)