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Press Run. The board holds four coins; a multiplier coin lands, the strike FX cracks over it, a ×3 badge pops in the game’s multiplier font, and every coin’s value triples.
The strike is an AnimatedSprite
The multiplier-strike art is a 17-frame sprite sequence loaded from the /hw-sprites/ set; on the multiplier coin’s lock the recipe plays it once over the cell and pops the ×N badge in the DiamondMult bitmap font:
const strikeFrames = sortFrames(strikeSheet); // 00..16
const fx = new PIXI.AnimatedSprite(strikeFrames);
fx.loop = false; fx.play(); // one strike
The multiply is your rule
After the multiplier coin’s respin wave resolves, the recipe walks board.lockedCoins and multiplies each value coin’s data.value, repainting the label — the coin:locked handler itself only paints the plain value coins, the strike and multiply run once the wave settles. Swap *= MULT for a global multiplier applied at collect, or aim it at a single coin — the board never participates. This is the same value-blind pattern as the payer / doubler coin.
Related recipes
- Hold & Win: payer / doubler coin. add or double instead of multiply
- Hold & Win: sprite coins. the sprite board this builds on
- Multiplier wild. per-instance multipliers via pins on a standard reel set