pixi-reels
All recipes

Hold & Win: multiplier-strike coin

A multiplier coin lands, the strike FX (17-frame AnimatedSprite) fires over it, a ×N badge pops in the game's multiplier font, and every coin's value is multiplied. The multiplier lives in coin.data — the board never reads it.

Loading recipe…

Press Run. The board holds four coins; a multiplier coin lands, the strike FX cracks over it, a ×3 badge pops in the game’s multiplier font, and every coin’s value triples.

The strike is an AnimatedSprite

The multiplier-strike art is a 17-frame sprite sequence loaded from the /hw-sprites/ set; on the multiplier coin’s lock the recipe plays it once over the cell and pops the ×N badge in the DiamondMult bitmap font:

const strikeFrames = sortFrames(strikeSheet);          // 00..16
const fx = new PIXI.AnimatedSprite(strikeFrames);
fx.loop = false; fx.play();                            // one strike

The multiply is your rule

After the multiplier coin’s respin wave resolves, the recipe walks board.lockedCoins and multiplies each value coin’s data.value, repainting the label — the coin:locked handler itself only paints the plain value coins, the strike and multiply run once the wave settles. Swap *= MULT for a global multiplier applied at collect, or aim it at a single coin — the board never participates. This is the same value-blind pattern as the payer / doubler coin.