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In this demo the round symbols use the atlas’s hand-authored motion-blur strips, while the royal symbols have no blur art at all — theirs is baked at prewarm. Watch a spin: both kinds blur, land crisp, and you can’t tell from the wiring which was which.
Provided art is authoritative
const cache = new SpinTextureCache({ renderer: app.renderer });
for (const id of AUTHORED_IDS) {
cache.setStatic(id, textures[id]); // shown before the blur ramps in
cache.setBlurred(id, blurTextures[id]); // spun at full speed
}
Two guarantees:
setStatic/setBlurredentries win over captures —captureStaticandcaptureBlurredreturn them untouched, so a prewarm pass over all ids is safe.- The cache never destroys user-provided textures —
invalidate(),clear(), anddestroy()only free the RenderTextures the cache itself generated. Your atlas stays intact.
Sizing rules
Snapshots draw center-anchored in the cell and fit by width (for the default vertical axis). Generated textures match the cell exactly; a hand-authored blur strip is typically the cell’s width and taller — it centers out of the cell evenly, exactly like the baked ones do via their padding.
When to bother with authored art
The auto-bake is a gaussian smear of the resting pose — production-correct and free. Reach for authored strips when the art direction wants more than that: ghosted double-exposures, streak highlights, or a completely different “spin state” drawing. You can mix per symbol, which is the point of this recipe.