SymbolAnimOverrides
pixi-reels / spine / SymbolAnimOverrides
Type Alias: SymbolAnimOverrides
type SymbolAnimOverrides = Record<string, Partial<Record<"idle" | "landing" | "win" | "out" | "blur", string>>>;
Defined in: spine/SpineReelSymbol.ts:10
Per-symbol overrides so a skeleton with unusual animation names still works.
Example: Bonanza’s low_1 has a typo (ide instead of idle).
{ low1: { idle: 'ide' } } fixes it without touching the asset.