spine
pixi-reels / spine
spine
Classes#
| Class | Description |
|---|---|
| SpineReelSymbol | ReelSymbol implementation using Spine 2D skeletons. |
Interfaces#
| Interface | Description |
|---|---|
| SpineReelSymbolOptions | - |
| SpineSymbolSource | One spine source: a skeleton/atlas alias pair plus an optional skin. |
Type Aliases#
| Type Alias | Description |
|---|---|
| LandingDecision | What a Spine symbol does on a landing: true for its configured landing one-shot, false for nothing, or the name of another animation to play as this landing’s one-shot (then idle). See autoPlayLanding. |
| SymbolAnimOverrides | Per-symbol overrides so a skeleton with unusual animation names still works. |
References#
ReelLandingContext#
Re-exports ReelLandingContext
SpineSymbol#
Re-exports SpineSymbol
SpineSymbolOptions#
Re-exports SpineSymbolOptions