pixi-reels

spine

pixi-reels


pixi-reels / spine

spine

Classes#

ClassDescription
SpineReelSymbolReelSymbol implementation using Spine 2D skeletons.

Interfaces#

InterfaceDescription
SpineReelSymbolOptions-
SpineSymbolSourceOne spine source: a skeleton/atlas alias pair plus an optional skin.

Type Aliases#

Type AliasDescription
LandingDecisionWhat a Spine symbol does on a landing: true for its configured landing one-shot, false for nothing, or the name of another animation to play as this landing’s one-shot (then idle). See autoPlayLanding.
SymbolAnimOverridesPer-symbol overrides so a skeleton with unusual animation names still works.

References#

ReelLandingContext#

Re-exports ReelLandingContext


SpineSymbol#

Re-exports SpineSymbol


SpineSymbolOptions#

Re-exports SpineSymbolOptions