SpineReelSymbolOptions
pixi-reels / spine / SpineReelSymbolOptions
Interface: SpineReelSymbolOptions
Defined in: spine/SpineReelSymbol.ts:15
Properties
| Property | Type | Description | Defined in |
|---|---|---|---|
animations? | SymbolAnimOverrides | Per-symbol overrides (see SymbolAnimOverrides). | spine/SpineReelSymbol.ts:33 |
autoPlayBlur? | boolean | If true, automatically plays the blur animation when the owning reel enters the spin phase, and reverts to idle when it lands. Requires the skeleton to have a blur animation (or the overridden name). Default: false. | spine/SpineReelSymbol.ts:41 |
autoPlayLanding? | boolean | If true, automatically plays the landing animation concurrently with the stop-phase bounce. Requires the skeleton to have a landing animation (or the overridden name). Default: false. | spine/SpineReelSymbol.ts:47 |
blurAnimation? | string | Default “blur” (fast spin) animation name. Default: ‘blur’. | spine/SpineReelSymbol.ts:31 |
idleAnimation? | string | Default idle animation name. Default: ‘idle’. | spine/SpineReelSymbol.ts:19 |
landingAnimation? | string | Default landing (one-shot) animation name. Default: ‘landing’. | spine/SpineReelSymbol.ts:23 |
outAnimation? | string | Default “exit” animation name. used as the cascade pop / disintegrate. If the skeleton doesn’t have it, callers should fall back to an alpha tween. Default: ‘disintegration’. | spine/SpineReelSymbol.ts:29 |
scale? | number | Scale for spine instances. Default: 1. | spine/SpineReelSymbol.ts:35 |
spineMap | Record<string, { atlas: string; skeleton: string; }> | Map of symbolId -> { skeletonAlias, atlasAlias } | spine/SpineReelSymbol.ts:17 |
winAnimation? | string | Default win animation name. Default: ‘win’. | spine/SpineReelSymbol.ts:21 |