Hide the base ReelSet and show the HoldAndWinBoard.container — same screen, two display objects; enter(triggerCoins) carries the trigger into the feature, and feature:end is when you swap back.
See it work
Hide the base ReelSet and show the HoldAndWinBoard.container — same screen, two display objects; enter(triggerCoins) carries the trigger into the feature, and feature:end is when you swap back.