Hide the base ReelSet and show the HoldAndWinBoard.container — same screen, two display objects; enter(triggerCoins) carries the trigger into the feature, and feature:end is when you swap back.
AnsweredHold & Win
How do I switch from base game into the Hold & Win board cleanly?
More in Hold & Win
- How do I build a Hold & Win board where each cell spins on its own?
- How do I lock a coin in place when it lands?
- How do I respin only the empty cells?
- How do I reset the respin counter to 3 on every new coin?
- How do I decrement the respin counter on a dry spin?
- How do I end the feature when the board is full (grand jackpot)?
- How do I carry the triggering coins into the feature already locked?
- How do I show the held count and respins left in a HUD?