board.skip() slams every in-flight cell to its landed position and fires feature:skip; gate your own flights / collect on that signal to cut them short, and treat feature:end as the single "all done" event.
See it work
board.skip() slams every in-flight cell to its landed position and fires feature:skip; gate your own flights / collect on that signal to cut them short, and treat feature:end as the single "all done" event.